01.Apr.18, 02:58 PM
Sh'dar
Bronzerider
Toby Stephens
Important Details
Original Name: Keshawndar
Pronounced: Keh-Sean-der
Honorific: Sh'dar
Pronounced: Shh-dare
Nicknames: Kesh
Dragon Name: Adraith
Dragon Pronounced: Ad-wraith
Dragon Colour: Bronze
Wing Assigned: TBA
Wing Rank: Bronzerider
Primary Rank: Bronzerider
Secondary Ranks: ¯\_(ツ)_/¯
Place of Birth: Southern Boll Hold
Date of Birth: 12.12.676 AL
Searched By: D'val of blue Korsicanth
Searched Date: 691AL
Impression Age: 17, 04.04.693 AL
Physical Age: 44
Exiled With: Sh'ra of blue Lazarith and K'shan of brown Bazaleth
Partner: N/A
Pronounced: Keh-Sean-der
Honorific: Sh'dar
Pronounced: Shh-dare
Nicknames: Kesh
Dragon Name: Adraith
Dragon Pronounced: Ad-wraith
Dragon Colour: Bronze
Wing Assigned: TBA
Wing Rank: Bronzerider
Primary Rank: Bronzerider
Secondary Ranks: ¯\_(ツ)_/¯
Place of Birth: Southern Boll Hold
Date of Birth: 12.12.676 AL
Searched By: D'val of blue Korsicanth
Searched Date: 691AL
Impression Age: 17, 04.04.693 AL
Physical Age: 44
Exiled With: Sh'ra of blue Lazarith and K'shan of brown Bazaleth
Partner: N/A
Appearance
Hair: Sh'dar's hair is somewhere between blonde and brown, with a slight wave. He's changed styles many times over the years, including cropped less than an inch from his scalp and long to his chin. He currently keeps it a few inches long. After the Southern Continent he's stopped caring so much about facial hair, though he always kept his face clean shaven before that.
Height: 5'11"
General Appearance: Sh'dar has always had freckles, but after the years living on the Southern Continent he has gained more and they have become darker and more apparent overall. He has very defined smile lines, though they are definitely inherited, not a result of lots of smiling, as Sh'dar is more likely to smirk, look neutral, or look unimpressed.
Years of dragonriding has kept him fairly fit.
Dressing Style: Practicality and efficiency are important to Sh'dar when it comes to choosing clothing, so he wears things that are easy to move in. However, he considers looking good part of practicality (when you want people to listen to you, looking well put together helps convince them you know what you're talking about).
Personality
He holds very high standards for those he feels are 'under his wing,' including his children. Sh'dar was a Wingleader at High Reaches before the Plague and has never really acted as if he lost the authority.
To the surprise of many, Sh'dar is actually fairly compassionate. He's good at helping younger dragonriders become more comfortable as riders and with their dragons.
Habits/Mannerisms: All the eyebrow raising. Just constant eyebrow raising at people.
Opinions:
Threadfall Theory: He absolutely believes it's coming back, and he will do everything he can to make sure he and the Weyrs are ready for it.
Stealing/Kidnapping: It was necessary. They needed more people for the hatchlings to choose from, and they couldn't just go ask. Stealing was what they had to do. Sh'dar even volunteered to accompany the Searchriders North.
Weryrleader S'kef: Dubious as hell. Sure, Sh'dar isn't a strict traditionalist, but S'kef? In charge? There are plenty of bronzeriders who would be much better leaders, thank you. He completely supports the policy of choosing Weyrleaders themselves.
Firelizards: Definitely concerned at first for the safety of the dragons. He's come to terms with them by now.
Women's loss of honourifics: He felt it created unnecessary conflict. Ultimately it caused tension when they needed to be united to survive and become strong enough to continue as dragonriders and protectors of Pern. Also, he refused to change his daughter's name when she dead.
Return North: A necessary next step to revive the power of dragonriders.
Likes:
History and Stories: Sh'dar likes to spend his free time perusing the archives and listening to Harper tales. He loves a good tale, especially historical ones.
Warm Baths: They're just really nice, alright?
Canines: He's always had an odd fondness for the creatures, though he's never had one himself.
Dislikes:
Holders: Especially Lord Holders. They just have such little regard for anyone but themselves and need the dragonriders to keep them in line so their greed and self-centeredness don't destroy Pern.
Firelizards: Sh'dar doesn't hate them and can tolerate their presence, but what nuisances!
The narrow-minded: Honestly, why can't people just understand change is sometimes necessary?
Strengths:
Decisive: Sh'dar can analyze situations and make decisions quickly, and will follow through on his decisions once they are made.
Idealistic: He believes in ideals, such as dragonriders protecting Pern, Holders protecting their people, etc. Sh'dar actively tries to forward his beliefs.
Flexible: Changes aren't inherently bad, and Sh'dar is willing and capable of responding to a situation in new ways.
Flaws:
Manipulative: Sh'dar sees no ethical concerns about lying or spinning the truth in order to achieve a goal. Ends justify the means, and all that, at least to an extent.
Conceited: He has a hard time admitting when he's wrong. Even with tons and tons of proof, getting Sh'dar to admit he made a bad choice is nearly unheard of.
Domineering: Since he always thinks he's right, he's insistent that everyone else realizes he's right, and Sh'dar will absolutely assert his point of view, arguing for it until either people agree or he stalks off to sulk for weeks.
Impatient: Hates having to wait for people to come to the right conclusions.
History
Father: Tawdrenar, b.644, d.698
Rank: Merchant
Mother: Kara, b.648, d.705
Rank: Wife
Siblings:
Sister 1, b.666, d.719
Brother 1, b.668, d.714
Tawna, b.670
Brother 2, b.671, d. 698
Sister 2, b.673, d.673
Brother 3, b.675, d.721
Sister 3, b.678, d.703
Past Lovers/Partners: Various
Current Lovers/Partners: N/A
Children:
Plenty. He had a few pre-plague, and had more in Katila with the goal of increasing the dragonrider population. Probably no new kids since returning North. Sh'dar's not a super involved father, but if the mother wanted him to he would visit on occasion, bring gifts, etc. He takes more interest in kids of his who Impress. (NOTE: People can claim a kid of his, born 699-734 AL)
Of note:
Sh'ra (Shawnara) [F] of blue Lazarith, b.698, d.721
K'shan (Keshandelar) [M] of brown Bazaleth, b.700, d.721
Background Story:
676 AL & Birth: Keshawndar was born the seventh child and fourth son of merchant Tawdrenar and mother Kara. He was a loud baby, always demanding attention.
680 AL & 3 Turns: His sister Tawna is in an accident that breaks both her legs and leaves her unable to walk for a time. Keshawndar is too young to register much more than that the family is a bit hectic for a time.
683 AL & 6 Turns: Had a contrary phase that he never grew out of and spent a lot of time trying to win arguments with everyone, using childish logic no one could really win against.
685 AL & 8 Turns: Tawna becomes an apprentice weaver. At eight, Keshawndar has very little opinion on the matter.
689 AL & 12 Turns: Keshawndar is apprenticed at the Weavercraft Hall, the fourth of his siblings to do so.
690 AL & 13 Turns: He shows an aptitude for loom weaving, and starts spending more time with a shuttle in his hand.
691 AL & 14 Turns: Towards the end of the turn Keshawndar is Searched for Fort Weyr by D'val of blue Korsicanth. He is somewhat disappointed to drop his Craft, but the idea of being a dragonrider is just so exciting! Tawna becomes a Journeyman weaver the same year.
692 AL & 15 Turns: Keshawndar is very taken by Weyr life and the 'romance' of being the protectors of Pern. He eagerly anticipates the day he Impresses, confidant it will come.
693 AL & 16 Turns: The Clutch of one of Fort's junior queens hatches and Keshawndar Impresses bronze Adraith. (Before his birthday, so he's still 15 at the time.)
695 AL & 18 Turns: By this time he has graduated and become Sh'dar. Absolutely loving being a dragonrider and being bonded to Adraith, who is the best.
696 AL & 19 Turns: Sh'dar starts up something of a rivalry with a fellow young bronzerider. They stay reasonably civil however.
698 AL & 21 Turns: His first child is born, the result of a random fling. The mother insists he plays some role in their daughter's life, so Sh'dar awkwardly interacts with the child.
700 AL & 24 Turns: Adraith catches his first gold. The bronze is very pleased with himself. Sh'dar likes the unofficial boost it gives their status.
702 AL & 26 Turns: The rivalry with the other bronzerider had intensified over the years into real dislike, and they end up getting into a physical altercation that their dragons almost get involved with. Thankfully for Sh'dar, there were witnesses and he did not throw the first punch, so he got off lighter.
704 AL & 28 Turns: Sh'dar transferred to High Reaches, as several older bronzes had retired in recent turns and they wanted a few younger bronzes to make up the numbers. As Fort had plenty, Sh'dar and Adraith went.
705 AL & 29 Turns: Sh'dar is made a Wingleader, replacing one of the bronzes who retired. The older rider he replaced became something of a mentor to him.
706 AL & 30 Turns: He really takes to being Wingleader, and loves coming up with increasingly complicated exercises for the wingriders to practice.
707 AL & 31 Turns: Adraith catches his first gold since the move to High Reaches.
712 AL & 36 Turns: His first child, Shawnara, Impresses a blue. Sh'dar starts paying a lot more attention to her, and they actually develop a much closer relationship.
713 AL & 37: Another of his children, a son named Keshandelar and half brother to the newly named Sh'ra, Impresses, this time to a brown. Again, Sh'dar starts taking more interest in his now dragonriding child.
715 AL & 39 Turns: The Plague started, and Sh'dar feared greatly for Adraith.
716 AL & 40 Turns: Sh'dar goes South among the first wave of riders, fleeing along with his two dragonriding children, Sh'ra and K'shan.
717-719 AL & 41-43 Turns: The Southern Continent is harsh, but Sh'dar, Sh'ra, and K'shan shoulder through and survive with few major incidents.
720 AL & 44 Turns: Sh'dar is ecstatic when Nirinath's Call comes, relieved that there is still at least one gold to continue the dragon population. He and his children quickly join with the growing group of dragonriders.
721 AL & 45 Turns: K'shan and Sh'ra both die of the firehead outbreak. Sh'dar is very ill, but pulls through, only to find his two dragonriding children were dead.
723-725 & 46-48 Turns: Sh'dar isn't hugely pleased with Tsuen's choices, and is perfectly happy to tell others that. Which of course, gets him in a bit of trouble periodically, but he quickly learns how to question her rule without arising too much ire.
726 AL & 49 Turns: Firehead comes again, though this time Sh'dar doesn't get sick. He figures he's immune from the last time, and volunteers to help the healers with the sick.
727 AL & 50 Turns: The bronze pair are overjoyed when Nirinath rises, reassured that the race of dragons will continue. Adraith chases but loses out to the much larger Ronarth. Sh'dar still questions the decision to remain South, but agrees that additional Candidates are needed, by any means possible.
732 AL & 56 Turns: Sh'dar severely doubts the amount of control Tsuen and D'ren have over the community, and while he would rather they were replaced he agrees to help reassure people that things are all right.
733 AL & 57: The execution of T'shiro and Cucluith absolutely appalls Sh'dar and Adraith, and any lingering trust in Tsuen was destroyed.
734 AL & 58 Turns: The Landslide sweeps through Katila. Sh'dar suffers two broken legs and a head injury and is put out of commission for a while. The similarity to his sister's situation from their childhood is not lost on him.
735 AL & 59 Turns: He makes a full recovery, but the Healers insist he doesn't do anything mentally or physically strenuous for at least another Turn. Sh'dar very much resents this, as important things are happening and big decisions are being made, but he ultimately agrees that his future health is more important. They are among the last to return North.
736 AL & 60 Turns: When the Weyrs split up, Sh'dar and Adraith remain in Telgar. They feel they've had enough moving for a while.
737-738 AL & 61-62 Turns: Sh'dar tries to help with re-establishing the dragonriders. He generally feels they are being to easy on the Lord Holders, letting them get away with too much, and he is perfectly happy to explain the problems with current policy to anyone who seems sympathetic.
Rank: Merchant
Mother: Kara, b.648, d.705
Rank: Wife
Siblings:
Sister 1, b.666, d.719
Brother 1, b.668, d.714
Tawna, b.670
Brother 2, b.671, d. 698
Sister 2, b.673, d.673
Brother 3, b.675, d.721
Sister 3, b.678, d.703
Past Lovers/Partners: Various
Current Lovers/Partners: N/A
Children:
Plenty. He had a few pre-plague, and had more in Katila with the goal of increasing the dragonrider population. Probably no new kids since returning North. Sh'dar's not a super involved father, but if the mother wanted him to he would visit on occasion, bring gifts, etc. He takes more interest in kids of his who Impress. (NOTE: People can claim a kid of his, born 699-734 AL)
Of note:
Sh'ra (Shawnara) [F] of blue Lazarith, b.698, d.721
K'shan (Keshandelar) [M] of brown Bazaleth, b.700, d.721
Background Story:
676 AL & Birth: Keshawndar was born the seventh child and fourth son of merchant Tawdrenar and mother Kara. He was a loud baby, always demanding attention.
680 AL & 3 Turns: His sister Tawna is in an accident that breaks both her legs and leaves her unable to walk for a time. Keshawndar is too young to register much more than that the family is a bit hectic for a time.
683 AL & 6 Turns: Had a contrary phase that he never grew out of and spent a lot of time trying to win arguments with everyone, using childish logic no one could really win against.
685 AL & 8 Turns: Tawna becomes an apprentice weaver. At eight, Keshawndar has very little opinion on the matter.
689 AL & 12 Turns: Keshawndar is apprenticed at the Weavercraft Hall, the fourth of his siblings to do so.
690 AL & 13 Turns: He shows an aptitude for loom weaving, and starts spending more time with a shuttle in his hand.
691 AL & 14 Turns: Towards the end of the turn Keshawndar is Searched for Fort Weyr by D'val of blue Korsicanth. He is somewhat disappointed to drop his Craft, but the idea of being a dragonrider is just so exciting! Tawna becomes a Journeyman weaver the same year.
692 AL & 15 Turns: Keshawndar is very taken by Weyr life and the 'romance' of being the protectors of Pern. He eagerly anticipates the day he Impresses, confidant it will come.
693 AL & 16 Turns: The Clutch of one of Fort's junior queens hatches and Keshawndar Impresses bronze Adraith. (Before his birthday, so he's still 15 at the time.)
695 AL & 18 Turns: By this time he has graduated and become Sh'dar. Absolutely loving being a dragonrider and being bonded to Adraith, who is the best.
696 AL & 19 Turns: Sh'dar starts up something of a rivalry with a fellow young bronzerider. They stay reasonably civil however.
698 AL & 21 Turns: His first child is born, the result of a random fling. The mother insists he plays some role in their daughter's life, so Sh'dar awkwardly interacts with the child.
700 AL & 24 Turns: Adraith catches his first gold. The bronze is very pleased with himself. Sh'dar likes the unofficial boost it gives their status.
702 AL & 26 Turns: The rivalry with the other bronzerider had intensified over the years into real dislike, and they end up getting into a physical altercation that their dragons almost get involved with. Thankfully for Sh'dar, there were witnesses and he did not throw the first punch, so he got off lighter.
704 AL & 28 Turns: Sh'dar transferred to High Reaches, as several older bronzes had retired in recent turns and they wanted a few younger bronzes to make up the numbers. As Fort had plenty, Sh'dar and Adraith went.
705 AL & 29 Turns: Sh'dar is made a Wingleader, replacing one of the bronzes who retired. The older rider he replaced became something of a mentor to him.
706 AL & 30 Turns: He really takes to being Wingleader, and loves coming up with increasingly complicated exercises for the wingriders to practice.
707 AL & 31 Turns: Adraith catches his first gold since the move to High Reaches.
712 AL & 36 Turns: His first child, Shawnara, Impresses a blue. Sh'dar starts paying a lot more attention to her, and they actually develop a much closer relationship.
713 AL & 37: Another of his children, a son named Keshandelar and half brother to the newly named Sh'ra, Impresses, this time to a brown. Again, Sh'dar starts taking more interest in his now dragonriding child.
715 AL & 39 Turns: The Plague started, and Sh'dar feared greatly for Adraith.
716 AL & 40 Turns: Sh'dar goes South among the first wave of riders, fleeing along with his two dragonriding children, Sh'ra and K'shan.
717-719 AL & 41-43 Turns: The Southern Continent is harsh, but Sh'dar, Sh'ra, and K'shan shoulder through and survive with few major incidents.
720 AL & 44 Turns: Sh'dar is ecstatic when Nirinath's Call comes, relieved that there is still at least one gold to continue the dragon population. He and his children quickly join with the growing group of dragonriders.
721 AL & 45 Turns: K'shan and Sh'ra both die of the firehead outbreak. Sh'dar is very ill, but pulls through, only to find his two dragonriding children were dead.
723-725 & 46-48 Turns: Sh'dar isn't hugely pleased with Tsuen's choices, and is perfectly happy to tell others that. Which of course, gets him in a bit of trouble periodically, but he quickly learns how to question her rule without arising too much ire.
726 AL & 49 Turns: Firehead comes again, though this time Sh'dar doesn't get sick. He figures he's immune from the last time, and volunteers to help the healers with the sick.
727 AL & 50 Turns: The bronze pair are overjoyed when Nirinath rises, reassured that the race of dragons will continue. Adraith chases but loses out to the much larger Ronarth. Sh'dar still questions the decision to remain South, but agrees that additional Candidates are needed, by any means possible.
732 AL & 56 Turns: Sh'dar severely doubts the amount of control Tsuen and D'ren have over the community, and while he would rather they were replaced he agrees to help reassure people that things are all right.
733 AL & 57: The execution of T'shiro and Cucluith absolutely appalls Sh'dar and Adraith, and any lingering trust in Tsuen was destroyed.
734 AL & 58 Turns: The Landslide sweeps through Katila. Sh'dar suffers two broken legs and a head injury and is put out of commission for a while. The similarity to his sister's situation from their childhood is not lost on him.
735 AL & 59 Turns: He makes a full recovery, but the Healers insist he doesn't do anything mentally or physically strenuous for at least another Turn. Sh'dar very much resents this, as important things are happening and big decisions are being made, but he ultimately agrees that his future health is more important. They are among the last to return North.
736 AL & 60 Turns: When the Weyrs split up, Sh'dar and Adraith remain in Telgar. They feel they've had enough moving for a while.
737-738 AL & 61-62 Turns: Sh'dar tries to help with re-establishing the dragonriders. He generally feels they are being to easy on the Lord Holders, letting them get away with too much, and he is perfectly happy to explain the problems with current policy to anyone who seems sympathetic.
Education
Craft: Weavercraft
Specialty: Weaving
Craft Rank: Jr. Apprentice.
Date Apprenticed: 12.09.689 AL
Education Details: Like some of his siblings, Keshawndar was apprenticed at the Weavercrafthall. He was Searched a few months before he would have become a Sr. Apprentice. As a Jr. Apprentice he mostly learned basic skills, but knew he was going to be a weaver and spent a fair amount of time at the looms.
Specialty: Weaving
Craft Rank: Jr. Apprentice.
Date Apprenticed: 12.09.689 AL
Education Details: Like some of his siblings, Keshawndar was apprenticed at the Weavercrafthall. He was Searched a few months before he would have become a Sr. Apprentice. As a Jr. Apprentice he mostly learned basic skills, but knew he was going to be a weaver and spent a fair amount of time at the looms.
Dragon
Dragon Name: Adraith
Name Pronounced: Ad-wraith
Dragon Colour: Bronze
Wing Assigned: TBA
Wing Rank: Wingrider
Hatching Date: 04.04.693 AL
Birthing Weyr: Fort Weyr
Home Weyr: Telgar
Clutch Name: Sands of Time
Clutch Mother: Gold Redinrenth
Clutch Father: Bronze Ducalioth
Appearance:
Length: 26.3'
Height: 16.1'
Wingspan: 40'
Scars & Markings: He's picked up a few over the years, but nothing too serious. The most noticeable is one on his nose from a gold Flight he'd won, which he's rather proud of.
Weyrlinghood: Adraith was a very dark hatchling, and he was almost mistaken for brown when he first hatched. Young Adraith was all leg, and sometimes had trouble figuring out where to put his feet. Flying was a gift for Adraith, and his awkwardness was totally lost in the air.
Adulthood: Though still dark, Adraith's hide matured into one that was undeniably bronze. His wings have darker bars along them, with lighter speckling on the undersides and along his sides. There are also darker patches on his elbows and ankles, and a stripe at the base of his neck. He is well proportioned, though he stands a bit tall for his size. The majority of his body mass is in the shoulder and chest, giving him powerful wings. They allow him to fly fast in short bursts and turn sharply.
Mindvoice: Adraith has a steely voice. Even when he's being playful and kind he sounds like a knife. Cold.
General Character Traits: Adraith likes to present himself as a proper, powerful bronze in his prime. Which he is, fair, but he's also a bit of a sweetheart, which he feels ruins his image a bit. He's used to trying to set an example for other dragons from Sh'dar's stint as Wingleader, and Adraith has never fallen out of the habit.
He very much has a 'stern dad' air about him. Approachable, can be loving, but you do not want to disappoint him.
Habits/Mannerisms: A lot of Adraith's statements are intoned as questions, even when there is nothing ambiguous or uncertain about the situation. It often sounds like he's trying to be polite by not assuming, but ends up sounding condescending.
Likes:
Snow: It's pretty and fun to play in. Adraith is careful to appear proper on most occasions, but snowfall is one of the few times he will be playful in public.
Sunset and Sunrise: They are very lovely times, the sky is so beautiful, especially to fly in. Plus, he looks amazing in the lighting.
Flying: Adraith is a powerful flyer and he genuinely enjoys it. Though he's grown out of his awkward, long-legged weyrling stage he still feels a bit self conscious when he's not in the air.
Dislikes:
Failure: He holds everyone, including himself, to very high standards. It's annoying when others fail, but he takes his own personal failures very hard. Adraith also sometimes takes on blame for others' failures if he decides he is in some way responsible.
Tunnel Snakes: Horrid creatures. He takes great enjoyment in tearing any he comes across to shreds.
Numbweed: The stuff smells and it is very hard to convince Adraith that having it on him is for his own good.
Strengths:
Charming: He may be a bit intimidating and focused, but Adraith is also very good at weaseling his way into other dragons' good graces - especially golds.
Dependable: When he is asked to do something, you can always count on him doing it.
Accessible : Even if he may be a bit intense and intimidating, Adraith can't help but want to be there for others, especially younger dragons. He encourages them to consult him if they have questions (or his rider, either way) and despite his steely, stern exterior he projects this genuine care enough that others take him up on the offer.
Flaws:
Goes too far: Adraith doesn't always know when to stop. If he's berating someone, he often takes it beyond 'getting the point across' and into 'genuinely hurtful.'
Judgmental: He holds everyone to the high standards of himself and his rider and expects results.
Vindictive: Adraith doesn't often put others on his shit list, but when he does his anger and dislike are intense.
Hex Codes: Adraith
Font: #6C6435
Background: #3E3814
Preview: Adraith looks at you disapprovingly.
Infant Image
Adult Image
Name Pronounced: Ad-wraith
Dragon Colour: Bronze
Wing Assigned: TBA
Wing Rank: Wingrider
Hatching Date: 04.04.693 AL
Birthing Weyr: Fort Weyr
Home Weyr: Telgar
Clutch Name: Sands of Time
Clutch Mother: Gold Redinrenth
Clutch Father: Bronze Ducalioth
Appearance:
Length: 26.3'
Height: 16.1'
Wingspan: 40'
Scars & Markings: He's picked up a few over the years, but nothing too serious. The most noticeable is one on his nose from a gold Flight he'd won, which he's rather proud of.
Weyrlinghood: Adraith was a very dark hatchling, and he was almost mistaken for brown when he first hatched. Young Adraith was all leg, and sometimes had trouble figuring out where to put his feet. Flying was a gift for Adraith, and his awkwardness was totally lost in the air.
Adulthood: Though still dark, Adraith's hide matured into one that was undeniably bronze. His wings have darker bars along them, with lighter speckling on the undersides and along his sides. There are also darker patches on his elbows and ankles, and a stripe at the base of his neck. He is well proportioned, though he stands a bit tall for his size. The majority of his body mass is in the shoulder and chest, giving him powerful wings. They allow him to fly fast in short bursts and turn sharply.
Mindvoice: Adraith has a steely voice. Even when he's being playful and kind he sounds like a knife. Cold.
General Character Traits: Adraith likes to present himself as a proper, powerful bronze in his prime. Which he is, fair, but he's also a bit of a sweetheart, which he feels ruins his image a bit. He's used to trying to set an example for other dragons from Sh'dar's stint as Wingleader, and Adraith has never fallen out of the habit.
He very much has a 'stern dad' air about him. Approachable, can be loving, but you do not want to disappoint him.
Habits/Mannerisms: A lot of Adraith's statements are intoned as questions, even when there is nothing ambiguous or uncertain about the situation. It often sounds like he's trying to be polite by not assuming, but ends up sounding condescending.
Likes:
Snow: It's pretty and fun to play in. Adraith is careful to appear proper on most occasions, but snowfall is one of the few times he will be playful in public.
Sunset and Sunrise: They are very lovely times, the sky is so beautiful, especially to fly in. Plus, he looks amazing in the lighting.
Flying: Adraith is a powerful flyer and he genuinely enjoys it. Though he's grown out of his awkward, long-legged weyrling stage he still feels a bit self conscious when he's not in the air.
Dislikes:
Failure: He holds everyone, including himself, to very high standards. It's annoying when others fail, but he takes his own personal failures very hard. Adraith also sometimes takes on blame for others' failures if he decides he is in some way responsible.
Tunnel Snakes: Horrid creatures. He takes great enjoyment in tearing any he comes across to shreds.
Numbweed: The stuff smells and it is very hard to convince Adraith that having it on him is for his own good.
Strengths:
Charming: He may be a bit intimidating and focused, but Adraith is also very good at weaseling his way into other dragons' good graces - especially golds.
Dependable: When he is asked to do something, you can always count on him doing it.
Accessible : Even if he may be a bit intense and intimidating, Adraith can't help but want to be there for others, especially younger dragons. He encourages them to consult him if they have questions (or his rider, either way) and despite his steely, stern exterior he projects this genuine care enough that others take him up on the offer.
Flaws:
Goes too far: Adraith doesn't always know when to stop. If he's berating someone, he often takes it beyond 'getting the point across' and into 'genuinely hurtful.'
Judgmental: He holds everyone to the high standards of himself and his rider and expects results.
Vindictive: Adraith doesn't often put others on his shit list, but when he does his anger and dislike are intense.
Hex Codes: Adraith
Font: #6C6435
Background: #3E3814
Preview: Adraith looks at you disapprovingly.
Infant Image
[Image: WIP]
Adult Image
RP Sample
"You're going to get out of shape at this rate." Sh'dar told his bronze, looking down at the sleeping beast with an eyebrow raised, arms full of supplies for cleaning a dragon. Adraith opened a single eye.
No I'm not. He said contemptuously. I am perfectly fit, thank you. And it's hardly my fault we haven't been assigned a Wing yet. Sh'dar chuckled, gently kicking the great bronze wedge of a head.
"We'll just have to start a personal regiment then, won't we?" He said, grabbing a leather bag from against the wall and filling it with the cleaning supplies.
You think that's necessary? Adraith asked, in the tone that indicated he knew the answer. Sh'dar reached over to scratch a brow ridge fondly.
"Bath time. Up you get."
Adraith gave a great sigh, but the prospect of a bath was nice and he slowly rose, shaking out his limbs in preparation for the short glide down to the lake. It wasn't far enough to even count as proper flying. Hmn. Maybe they really did need more exercise. He presented his foreleg for Sh'dar to use as an aid to climb up onto him, and within a minute Sh'dar was perched on the dragon's back, bath supplies carefully placed in front of him. Adraith unfolded his wings, giving them a few good shakes before launching from the weyr ledge. Sh'dar grinned at the familiar jump his stomach made at the moment of takeoff. He missed proper flying. Really, they had no excuse not to do it more often. Adraith, sensing his rider's thoughts, took them upward instead of gliding lazily straight toward the lake. Within a few wingbeats they were rising steadily, both basking in the joy of flight.
Soon enough they were near the lake, but much, much higher. Adraith sent a simple question to his rider, though again he already knew the answer.
Dive?
'Of course.
And Adraith dove, Sh'dar holding on, years of experience keeping him confidently in place even without proper riding straps. He had his arm wrapped around the bronze neck as far as they would go, watching the lake approach below. Adraith stayed course until the last possible moment, flaring his wings, the draft created propelling him a few feet back up as his tail cut a line in the glassy surface of the lake. He now lazily glided over to the shore, depositing his rider and looking at him expectantly for his bath and oiling. Sh'dar smiled fondly at him, making sure everything was in order before starting to bathe Adraith.
"That was fun, wasn't it?" He said breathless with the exhilaration of the dive, "We need to do things like that more. Can't let ourselves get old and boring yet." Adraith crooned, agreeing with Sh'dar.
No I'm not. He said contemptuously. I am perfectly fit, thank you. And it's hardly my fault we haven't been assigned a Wing yet. Sh'dar chuckled, gently kicking the great bronze wedge of a head.
"We'll just have to start a personal regiment then, won't we?" He said, grabbing a leather bag from against the wall and filling it with the cleaning supplies.
You think that's necessary? Adraith asked, in the tone that indicated he knew the answer. Sh'dar reached over to scratch a brow ridge fondly.
"Bath time. Up you get."
Adraith gave a great sigh, but the prospect of a bath was nice and he slowly rose, shaking out his limbs in preparation for the short glide down to the lake. It wasn't far enough to even count as proper flying. Hmn. Maybe they really did need more exercise. He presented his foreleg for Sh'dar to use as an aid to climb up onto him, and within a minute Sh'dar was perched on the dragon's back, bath supplies carefully placed in front of him. Adraith unfolded his wings, giving them a few good shakes before launching from the weyr ledge. Sh'dar grinned at the familiar jump his stomach made at the moment of takeoff. He missed proper flying. Really, they had no excuse not to do it more often. Adraith, sensing his rider's thoughts, took them upward instead of gliding lazily straight toward the lake. Within a few wingbeats they were rising steadily, both basking in the joy of flight.
Soon enough they were near the lake, but much, much higher. Adraith sent a simple question to his rider, though again he already knew the answer.
Dive?
'Of course.
And Adraith dove, Sh'dar holding on, years of experience keeping him confidently in place even without proper riding straps. He had his arm wrapped around the bronze neck as far as they would go, watching the lake approach below. Adraith stayed course until the last possible moment, flaring his wings, the draft created propelling him a few feet back up as his tail cut a line in the glassy surface of the lake. He now lazily glided over to the shore, depositing his rider and looking at him expectantly for his bath and oiling. Sh'dar smiled fondly at him, making sure everything was in order before starting to bathe Adraith.
"That was fun, wasn't it?" He said breathless with the exhilaration of the dive, "We need to do things like that more. Can't let ourselves get old and boring yet." Adraith crooned, agreeing with Sh'dar.
The Player